MA3604: Game Theory
School | Cardiff School of Mathematics |
Department Code | MATHS |
Module Code | MA3604 |
External Subject Code | 100404 |
Number of Credits | 10 |
Level | L6 |
Language of Delivery | English |
Module Leader | Professor Vincent Knight |
Semester | Spring Semester |
Academic Year | 2016/7 |
Outline Description of Module
This module introduces students to the mathematical study of multiple interactive agent decision making. This is an introduction to Game Theory through notions such as Nash Equilibria, Evolutionary Game Theory and Bayesian Games. Students will learn Game Theory in an active way through role playing and student-led activities.
On completion of the module a student should be able to
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represent games in both Extensive Form and Normal Form.
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understand concepts linked to mixed strategies.
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compute dominant strategies.
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identify best responses.
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define and compute Nash Equilibria.
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understand and carry out backward induction.
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understand concepts of subgame perfection.
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compute equilibria and best responses in repeated games.
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understand concepts of Evolutionary Game Theory
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compute evolutionary Stable Strategies
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represent incomplete information games
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understand concepts of Bayesian Nash Equilibria and rationalizability
How the module will be delivered
22 fifty-minute lectures
5 fifty-minute exercise classes.
Students are also expected to undertake at least 50 hours private study including preparation of worked solutions for tutorial classes.
Skills that will be practised and developed
Problem solving, logical thinking, mathematical formulation of real-life situations.
How the module will be assessed
Formative assessment is carried out by means of regular exercises. Feedback to students on their solutions and their progress towards learning outcomes is provided during tutorial classes.
There is a summative coursework assessment which asks students to demonstrate an understanding of the building blocks through the use of game theoretic software (Sagemath/Python).
The major component of summative assessment is the written examination at the end of the module. This gives students the opportunity to demonstrate their overall achievement of learning outcomes. It also allows them to give evidence of the higher levels of knowledge and understanding required for above average marks.
The examination paper has a choice of three from four equally weighted questions.
Assessment Breakdown
Type | % | Title | Duration(hrs) |
---|---|---|---|
Exam - Spring Semester | 75 | Game Theory | 2 |
Written Assessment | 25 | Game Theory | N/A |
Syllabus content
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Representations and basic concepts.
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Analysing behaviour in static settings.
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Further analysis of extensive form games.
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Repeated games.
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Evolutionary Game Theory.
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Games with incomplete information
Background Reading and Resource List
Watson J. 2013. Strategy: An Introduction to Game Theory. 3rd ed. Norton